Sound and images
Ambience, narration effects, and the art generated per entity.
Images
Every location, character, item and creature can carry its own art, generated from a prompt you can edit. Regenerate any single one without touching the rest.
Consistency comes from the prompts sharing a vocabulary — if every location prompt says cold north-sea light, muted palette, the set hangs together.
Ambience
A location can carry ambient audio that plays while the party is there. Harbour noise, wind in a pass, the hum of a generator.
This does more for atmosphere per unit of effort than almost anything else in the editor.
Narration sound effects
The Sounds step also carries narration SFX — sounds triggered by what happens rather than by where you are. Enable or disable them in Setup.
The Sounds step is always available, whatever else you have turned off.