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The editor

The steps down the side of /create, what each is for, and why some disappear.

Three columns: the step rail on the left, the current step in the middle, and the Prompt panel on the right. The rail is a list, not a wizard. Jump to any step whenever you like.

The editor layout: step rail on the left, step body in the middle, and Prompt panel on the right

The steps

Hovering a step in the rail opens a tooltip with a summary and a link to its docs

In rail order:

Step What it's for
Setup Name, setting, tone, and the toggles that decide which systems exist. See World systems.
Story The opening, the narrator's tone, world quests and events. See Story and world events.
Locations Places, their descriptions, what's in them. See Locations.
Map How locations connect. A place with no connection is a place nobody can reach. See The map.
Factions Groups that want incompatible things. Do these early. See Factions.
Characters NPCs, and the player character. See Characters.
Creatures Things that fight. See Items and creatures.
Skills Trained competences held in ranks, like Lockpicking. See Skills.
Items Things to carry, wear, eat or use. See Items.
Abilities What characters can do beyond a plain attack: Fireball, Shield Bash. See Abilities.
Effects Statuses that land and wear off: poisoned, blessed, burning. See Effects.
Loadouts What a player starts with and can choose at creation. See Shops and loadouts.
Lore Background the narrator looks things up in. See Lore.
Assets Browse and add shared characters, items, plugins and packs from other authors. See Assets.
Plugins Your game's systems: hunger, stamina, your own. See Plugins.
Notes A shared scratchpad for you and your collaborators. Players never see it. See Working together.
History Every saved edit. Undo any one without losing the edits after it.
Problems Everything broken or unfinished, in one list. See Problems.
Finalize Check for problems and publish. See Publishing.

Steps disappear on purpose

If a step vanishes, a Setup toggle turned its system off. The editor hides steps whose data nothing would use. Your data is still there; turn the toggle back on and it returns.

Step Shown when
Creatures combat is on
Abilities abilities are on
Loadouts players choose starting items or abilities
Lore lore is on

Prompt or type, it's the same

Every step works both ways. The Prompt panel fills in the same fields you would. Most authors end up prompting the content (places, people, things) and setting the numbers by hand. The AI is good at inventing a harbormaster and bad at deciding how fast a fever should climb.