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Assets and packs

Take characters, items, plugins and packs other authors share, or share your own.

The Assets step is where pieces come from rather than a step you fill in. Enter it any time.

Community

Everything on the community shelf is free to take. Add to this game copies it in, and the copy is yours to edit: changes you make never touch the original, and later changes to the original never touch yours.

A pack is several pieces that work together: a hunger plugin with its foods, a bandit camp with its creatures, loot and location. Pieces inside a pack can only be added with the whole pack, since they depend on each other.

My library

What you have saved yourself, ready to add to any of your games.

Making a pack

Make a pack bundles pieces of this game into one asset, to keep for your next game or to publish for others. Include what the pieces need: a spell pack whose scrolls apply a Burning effect should carry that effect too, or it arrives in someone else's game pointing at nothing.

Shipping a system rather than content? A plugin is the better unit: it can be switched off, and it carries its own settings.