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The map

Connecting locations, travel distance and painted backdrop art.

The Map step lays out your locations and the roads between them. Connections are how the party moves. A location with no connections can't be reached, however good its description.

The Map step showing connected locations and travel routes

Connecting places

  • Drag a location onto another to offer a connection between them.
  • Click a connection's distance to change how far apart the two are. Travel takes in-game time based on distance and the travelSpeed formula.
  • Remove a connection with the × on its line.

Moving nodes:

  • Shift-click adds a location to the selection; grabbing a selected one moves the whole group, keeping its shape. Use it to move a village, a ship or a dungeon floor at once.
  • Shift-drag on empty canvas draws a selection box. A plain drag pans.

Prompt for the layout instead of dragging every node:

Lay the village out along the shore, with the lighthouse at the far end past the cliffs

Backdrop art

The map can sit on a picture of your world. You paint it roughly, and the art is drawn from your paint.

  1. Add terrain: each entry is a color, a name and what it looks like (The Verdant Reach: dense old-growth forest, mist in the valleys). The name shows as a label on the player's map. Terrain is art only: the narrator and the rules never read it, so put anything the story should know in lore or a location's description.
  2. Paint on map: brush each terrain's color roughly where it lies. B draws, E erases, H pans.
  3. Generate Art turns the paint into finished map art, following each terrain's description.
  4. Leave Align nodes ticked to have the finished art read back and each location moved onto the part drawn for it. It costs a few credits; the checkbox shows the estimate.

Or Upload image to use your own art, then Move image, Scale and Opacity to line it up with your locations.