Documentation
How to build a game on RPG Forge — with the editor, or with rules you write yourself.
RPG Forge builds text RPGs you play in a browser. There are two ways to work, and most games use both.
Building a game
No code. Describe what you want and let the AI write the world, then shape it in the editor. Locations, characters, items, quests, shops and creatures are all forms and panels — nothing here requires an expression.
Start with Your first game: an empty editor to something playable in about ten minutes.
Then, as you need them:
- The editor — the fifteen steps, and why some vanish
- The Prompt panel — plans, undo, and what to ask for
- Locations · Characters · Items and creatures
- Quests without code — multi-stage objectives, no expressions
- World systems — the toggles that decide what kind of game it is
- Shops · Sound and images · Publishing
Writing rules
The AI is good at worlds and bad at systems. It will happily write you a tavern; it will not invent a disease that spreads between party members and gets worse when they sleep outdoors.
That is what the rules side is for:
- Expressions — the
$object: how a rule reads the world - Steps — what a rule does
- Hooks — the fifteen moments a rule can attach to
- Plugins — bundling it all into a system you can share
You do not need any of it to ship a game. Reach for it when the editor cannot say what you mean.
For AI agents
/docs/llms.txt indexes the rules pages only — the API, the step
vocabulary, the hook triggers and the plugin system. The editor walkthroughs above are not
listed there, because an agent has no screen.
Append .md to any docs URL for the raw markdown.