Your first game
From an empty editor to something playable, in about ten minutes and no code.
You'll end with a game you can play and share, and you won't write a rule.
1. Describe it
Go to Create. Ignore the form and type into the Prompt panel on the right:
A haunted fishing village on a cold coast. The fish have stopped coming. Something in the water is why.
It fills in the setting, tone and opening for you. Keep talking to it:
Add three families who blame each other for the curse
Give the harbor a lighthouse nobody will go into
It remembers the conversation, so "make the youngest brother the one who knows" works as a follow-up. Every change can be undone.
2. Fill the world
Walk down the step rail and ask for content on each step:
Six locations around the village, including the lighthouse and a flooded net-shed
A harbormaster who is lying about the tides
Big requests show a plan first and wait for you. Read it. That's where you catch "I meant six locations, not sixty."
3. Write the opening yourself
On Story, set where the party starts and what's happening. Prompt everything else if you like, but write this by hand. It's the first thing a player reads, and if it's vague they'll leave.
4. Test it
Open a character's Test Chat tab and talk to them. Then play your own opening for two or three turns. You'll find more problems in five minutes of play than in an hour of editing.
5. Publish
Finalize checks that everything referenced exists and that the start location is real, then publishes. You get a link.
Next
- Making it good: the checklist for a game that plays well
- The editor: what every step is for
- Expressions: when you want something the AI can't invent