Publishing and sharing
Validation, publishing, remixes, and playing with other people.
Finalize
The Finalize step checks the game holds together before it goes anywhere: that everything referenced exists, that the starting location is real, that nothing points at a deleted character.
Fix what it reports. A validation error here is a bug a player would have hit.
Image:
docs/finalize-validation.pngThe Finalize step listing validation results, with one failing check expanded to show what it refers to.
Playing
Publishing gives you a link. Players do not need an account to be invited into a session, and the game runs in a browser.
Multiplayer works out of the box — a host and guests share one world and take turns in it.
Remixes
Another author can remix your published game: they get a copy to edit freely. Your original is untouched.
This is the same mechanism as importing a plugin — copies, never live links, so nobody can break your game by editing theirs.
Sharing plugins instead of games
If what you built is a system rather than a world — a disease, an economy, a reputation mechanic — publish it as a plugin instead. Other authors can install it into games you will never see.
Playtest before you share
You will learn more from one playthrough than from another hour of editing. Play your own opening. If the first two turns are confusing, nothing later matters.
Next
- Plugins — if you want to build systems
- Expressions — if you want to write rules