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Publishing and sharing

Validation, publishing, remixes, and playing with other people.

Problems

The Problems step lists everything wrong with the game in one place, the same list the sidebar's Needs Attention box previews. Click a problem to jump to the thing it is about.

  • Errors are broken: something names a thing that doesn't exist (a quest reward item you deleted, a patrol through a renamed location). Publishing waits until they are fixed.
  • Warnings are unfinished work: a location nobody can reach, a character with no description. They don't block publishing, but each is something a player will notice.

Finalize

Finalize checks the game holds together before it goes out: everything referenced exists, the start location is real, nothing points at a deleted character. Fix what it reports. Each error is a bug a player would have hit.

Passing means the game isn't broken. It doesn't mean it's good. See Making it good.

Playing

Publishing gives you a link. The game runs in a browser. Multiplayer needs no setup: a host and guests share one world and take turns in it.

Remixes

Other authors can remix a published game and edit their own copy. Your original never changes. Plugins and assets work the same way: copies, never live links, so nobody can break your game by editing theirs.

Sharing a system instead

If what you made is a system (a disease, an economy, a reputation mechanic), share it as a plugin. Other authors can add it from the Assets step.

Playtest first

Play your own opening. If the first two turns are confusing, nothing after them matters. Then get one other person to play it and watch where they get stuck.