# Sound and images

## Images

Every location, character, item and creature can carry its own art, generated from a prompt
you can edit. Regenerate any single one without touching the rest.

Consistency comes from the prompts sharing a vocabulary — if every location prompt says
*cold north-sea light, muted palette*, the set hangs together.

## Ambience

A location can carry **ambient audio** that plays while the party is there. Harbour noise,
wind in a pass, the hum of a generator.

This does more for atmosphere per unit of effort than almost anything else in the editor.

## Narration sound effects

The **Sounds** step also carries narration SFX — sounds triggered by what happens rather
than by where you are. Enable or disable them in [Setup](/docs/world-systems).

The Sounds step is always available, whatever else you have turned off.

## Next

[Publishing](/docs/publishing)
